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    4 Game Reviews w/ Response

    All 32 Reviews

    How you get these detailed characters to animate in flash? Reminds me of Vanillaware's George Kamitani.

    Mintsphere responds:

    By tears, blood, hardwork, and determination!

    j/k, we pretty much use the same technique of what Vanillaware's did for their animation (Tebineri / hand-drawn sprites), hence the similarity. Mr. Kamitani was, like, our idol or something. We *are* inspired by Vanillaware, after all, and is taking the same HD-2D route.

    amazing

    Music is incredible, good luck with your future endeavors flashygoodness :)

    flashygoodness responds:

    Thank you very much!

    awesome graphics man

    the gameplay reminds me of 'wild guns' for the super nintendo

    Here's something from 'wild guns' you should take note on: when your character is about to enter a hazard or get shot, he shouts 'Look out!'. The reason why the developers implemented this mechanic is because some of the obstacles were too difficult to see.

    You actually did execute that concept in some sections of the game such as the bus fight though, so I'll give you kudos for that! :)

    MindChamber responds:

    theres also a yield sign that pops up before a car comes on screen :D

    great music

    it's christmas mega man, AHHH!!

    Alchymi responds:

    Your rating make my day

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