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studiobelieve

32 Game Reviews

4 w/ Responses

music has room for improvement

the pitch is way too high. I hope Ajyablo is capable of doing far better work than he did in this one.

I love this hard game. It brings back memories

What's really special is how the game does so much with limits. Most amateurs would go a little too crazy and do dumb design choices such as giving all the enemies a different color or try to make their character do everything. Not only does this slow them down, but they also don't work. You really nailed the fundamentals on this one, so take what you've learned from this and take it to the next level.

great job :)

amazing

Music is incredible, good luck with your future endeavors flashygoodness :)

flashygoodness responds:

Thank you very much!

awesome graphics man

the gameplay reminds me of 'wild guns' for the super nintendo

Here's something from 'wild guns' you should take note on: when your character is about to enter a hazard or get shot, he shouts 'Look out!'. The reason why the developers implemented this mechanic is because some of the obstacles were too difficult to see.

You actually did execute that concept in some sections of the game such as the bus fight though, so I'll give you kudos for that! :)

MindChamber responds:

theres also a yield sign that pops up before a car comes on screen :D

great music

it's christmas mega man, AHHH!!

Alchymi responds:

Your rating make my day

love your art direction

whoever made the art for your point and click games deserves kudos

pretty tough, i like it

great voice acting

great

the main rpg elements are well thought out.

Ps.
it would really help if the re-spec didn't have a limit

awesome music

nom nom nom is so catchy

can you make another mode w/o a time limit or time extension for ever certain amount of points

awesome, but impossible to control w/ laptop

I find it way too cumbersome to drag and click in order to turn

Age 40, Male

Corcoran College of Art

Baltimore, Maryland

Joined on 11/24/09

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