This is quite exceptional work for a lone animator. A great way to make the animation more consistent and smooth is to omit entire details altogether. Look at the works of Aaron Douglas for example. He puts a lot of emotion in his characters without drawing a face on any of them. It's all about working smarter instead of working harder.
I have a secret- It's 3D
I'm experimenting with using motion capture so I can retain quality and detail whilst making something look more 2D than 3D
how do you get the hairy chest?
A lot of people may not realize it, but its really hard to render hairy chests with Flash.
just do tight curls with a very thin brush close up, copy and paste where possible to avoid spending a long time on it.
Great camera shots, but loosen up
You've obviously did your homework when it came to studying film. However, loosen up on your characters a bit more. They are too upright. I recommend you look at the works of Chris Sanders and Fred Moore. Pay close attention to how round and soft their designs are. Especially take notice of how strong their 's' curves are.
The amount you have did on your own is quite impressive. It's quite a valiant effort. This game may be far from perfect, but its ideas deserve more refinement.
This is a incredible game. There's a glitch with SonSon's gorilla form being immortal after leveling the mp regen. The collision detection needs to be a bit more forgiving. I have found that some of my attacks don't hit the zombies even though they are right in front of it. Also find it weird that I am halfway through the game and have yet to unlock another character.
Reminds me of a forgotten Dreamcast puzzle game called Swirl.
You have chosen your samples wisely. However, you tend to start slow and depend too much on building your beat up. Also, develop your variations more. Listening to the same eight or so notes over and over can get quite tiring. I recommend you check out the works of Yuzo Koshiro of Streets of Rage fame. Also, look up an ost for the Genesis game Verytex. Take note on how their tracks tend to repeat a series of notes throughout, but they spice it up to keep us hooked.
Thanks! I will! I really appreciate the feedback.
You went a little too much with this rendition. The original rendition was very quiet and graceful. I was a little disappointed by this very bombastic approach. Hotaru is a very shy and timid girl. Someone who's face would get flustered if a boy were to show even a hint of affection. Her music should really capture this innocent aspect of her personality.
The segments where you did the nature narrator were the best. Your voice is very nonchalant. I felt like I was listening to the spawn of HAL 9000 at times.
There's several elements here that is making your character appear lifeless. First, notice how the arms, eyes, and everything else appears symmetrical. These elements are called ''twins''. Unlike the Mary Kate and Ashley variety; these ''twins'' should be avoided at all costs.
Great attention to shadows here. Unfortunately, the size of the image feels like an afterthought to the overall work. Try drawing this on a ridiculously vertical canvas, like a 11x72. Frank Miller once said that drawing is nothing, but format is everything.
The image was croped to be more browser friendly.
I admire the branches and leaves on this. Work on the silhouette of the figure. Don't just depend solely on outlines and details alone. Use negative space as well; just like the Russian Constructivists do.
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